TV Commercial Retro Gamer – Sonic Spinball – 2nd Var. USA 1993 | Game Archive

The goal of each level is to collect all of the Chaos Emeralds and subsequently defeat the newly accessible boss located at the top of the level. Some Chaos Emeralds are blocked off by obstacles that require Sonic to hit certain switches or bumpers in order to create a clear path. The boss at the top of each level requires a specific strategy to defeat. A “status strip” at the top of the screen provides hints for defeating bosses as well as encouraging messages when the player makes progress. The strip also tells the player how many Chaos Emeralds are left to collect in a level. Following the defeat of an boss enemy, a bonus round is initiated. These rounds are shown as Sonic playing a regular pinball machine. The player is given three balls to shoot around the board, the object being to accumulate points by hitting as many bumpers and targets as possible. At any point in the bonus round, the player may trigger a tilt shake that rattles the table and affects the ball’s trajectory. If the tilt shake is used too often, however, all flippers will lock out, leaving the ball to fall down the drain. When the goal of the bonus round is fulfilled, or if all three balls fall through the flippers, the bonus round will end, and the next level will commence.

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Originally posted on April 3, 2022 @ 9:00 am

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